AI Insights · Timothy · October 2023
Top 5 io Games Performance in UAE Q3 2023
Agar.io, Paper.io 2, Snake Rivals, Ice Cream Roll!, and Snake.io showcased diverse performance trends in the UAE during Q3 2023, with notable variations in downloads, revenue, and active users.
In Q3 2023, the top five io games on a unified platform in the United Arab Emirates exhibited diverse performance trends. Here's a closer look at the weekly downloads, revenue, and active users of Agar.io, Paper.io 2, Snake Rivals - io Snakes Games, Ice Cream Roll!, and Snake.io - Fun Online Snake.
Agar.io from Miniclip.com saw a gradual decline in weekly downloads from 450 in mid-July to 176 by the end of September. Its weekly revenue peaked at $465 in early July, but saw a dip to $166 in mid-September before rebounding to $342 in the final week. The game maintained a consistent user base, with weekly active users starting at 1.96K in late June and ending at 1.52K in late September.
Paper.io 2 by Voodoo experienced a steady stream of downloads, peaking at 7.04K in the week of August 21. The game's weekly revenue showed an upward trend in mid-August, reaching $179. Weekly active users peaked at 24.8K in the same week before steadily declining to 16.8K by the end of September.
Snake Rivals - io Snakes Games from Supersolid Ltd witnessed fluctuating weekly downloads, with a high of 292 in late July and a low of 104 in mid-July. The weekly revenue saw a significant spike to $488 in late August, followed by a sharp decline. Weekly active users varied, peaking at 805 in early August and ending the quarter at 544.
Ice Cream Roll! by APP CENTRAL LTD showed minimal activity in terms of downloads, with sporadic peaks and several weeks of zero downloads. However, the game saw a revenue peak of $151 in early July, with fluctuations throughout the quarter, ending at $115 in the final week of September.
Snake.io - Fun Online Snake from Kooapps had the highest weekly downloads among the top five, peaking at 11.9K in late June. Its weekly revenue peaked at $170 in late July. The game maintained a strong user base, with weekly active users starting at 90K in late June and ending at 68.4K in late September.
For more detailed insights and data, visit Sensor Tower.